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# [Game Theory](https://en.wikipedia.org/wiki/Game_theory)
Doug, 2020-02-10
---
## Aim to cover
- What it is
- Why I think it's cool
- How to use it
---
## Personal interest
<p class="fragment" data-fragment-index="1">
Sometimes people cooperate...
</p>
<p class="fragment" data-fragment-index="2">
Sometimes people compete...
</p>
<p class="fragment" data-fragment-index="3">
Sometimes people fight...
</p>
<p class="fragment" data-fragment-index="4">
... the <i>same</i> people
</p>
<img src="http://discordemoji.com/assets/emoji/ThinkItaly.png" style="width:200px" class="fragment" data-fragment-index="5">
---
### Assumptions
- people have _some_ degree of choice
- i.e. not inescapably locked into their patterns
<br>
<br>
### Questions
- How can people be shifted to better patterns?
- How can people _shift themselves_ to better patterns?
---
## Wikipedia wisdom
> Game theory is the study of mathematical models of strategic interaction among ~~rational~~ decision-makers.
(Scorethrough added)
---
## Consider Risk
![](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fi.kinja-img.com%2Fgawker-media%2Fimage%2Fupload%2Fs--N-BhPAje--%2Fc_scale%2Cf_auto%2Cfl_progressive%2Cq_80%2Cw_800%2F1462528836773051681.jpg&f=1&nofb=1 =900x)
---
## Risk components
<p class="fragment" data-fragment-index="1">
<b>players</b>: up to 5
</p>
<p class="fragment" data-fragment-index="2">
<b>objectives</b>: to win (world domination/mission cards)
</p>
<p class="fragment" data-fragment-index="3">
<b>rules</b>: define allowable moves
</p>
<p class="fragment" data-fragment-index="4">
<b>strategies</b>: effective sequences to achieve obj.
</p>
<p class="fragment" data-fragment-index="5">
<b>outcomes</b>: someone wins/everyone gives up
</p>
---
## Another game?
---
## Players
- how many?
- will they 'play' again?
- do they care about the others opinion?
<p class="fragment" data-fragment-index="1">
<b>G.T. →</b>: players abstracted to Player A and B, or Player and Group. Individual differences limited to...
</p>
---
## Objectives
- do players have the same or different objective?
- are the objectives intrinsically competitive or not?
- cake slicing vs cake baking
<p class="fragment" data-fragment-index="1">
<b>G.T. →</b>: abstracted to comparative units, <a href="https://en.wikipedia.org/wiki/Cardinal_utility">'utils'</a> (e.g. apple (+3), pear (+10), moldy grape (-2))
</p>
---
## Rules
- some 'rules' are environmental constraints
- can players communicate?
- some rules are social
- can therefore be broken: cheating possible!
- enforcement must be accounted for
<p class="fragment" data-fragment-index="1">
<b>G.T. →</b>: rules summarized in 'game scenario' which accounts for environmental constraints and social rules
</p>
---
## Strategies
- random gameplay usually suboptimal
- strategy for one player may be affected by strategy of another
- strategy may equilibriate in certain circumstances
<p class="fragment" data-fragment-index="1">
<b>G.T. →</b>: strategies largely result from player objectives + rules. May be predicted, simulated and tested
</p>
---
## Outcomes
- Current state and/or result
- Not necessarily what the players want(ed)!
<p class="fragment" data-fragment-index="1">
<b>G.T. →</b>: measured as a util-sum for each player
</p>
---
## 'Real' games
When you start playing poker with money...
![](http://izismile.com/img/img2/20091112/joe_cada_01.jpg =500x)
(i.e. the outcome affects you *after* playing)
---
## [Prisoners Dilemma](https://en.wikipedia.org/wiki/Prisoner%27s_dilemma)
![](https://external-content.duckduckgo.com/iu/?u=http%3A%2F%2Fwww.acting-man.com%2Fblog%2Fmedia%2F2014%2F11%2Fprisoners_dilemma.jpg&f=1&nofb=1 =500x)
---
## P.D. generic
![](https://codi.kanthaus.online/uploads/upload_9afacca3d9e8a28cf4ab37e48c42eacd.png =500x)
---
## What's your best strategy?
---
![](https://codi.kanthaus.online/uploads/upload_805befcdc816c5672c2a62a2ea9d959a.png =500x)
---
## What's your best strategy?
For you—and you alone—the only good strategy is to 'defect' :persevere:
Cooperation only makes sense if you _really_ trust and care about the other.
Used by economists to falsely justify privatization :angry:
---
## [Stag Hunt](https://en.wikipedia.org/wiki/Stag_hunt)
![](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fi1.wp.com%2Fmindyourdecisions.com%2Fblog%2Fwp-content%2Fuploads%2F2016%2F11%2FStag_Hunt_game_graphical_matrix_payoffs.gif%3Fresize%3D660%252C660&f=1&nofb=1 =500x)
---
## Multiplayer games
Goodbye grids, hello trees
![](https://codi.kanthaus.online/uploads/upload_e638603ec828c820811f927bef58e19a.png =500x)
<br> $$ Outcomes = Options^{Players} $$
---
## Oh the games we could play!
[List of Game Theory Games](https://en.wikipedia.org/wiki/List_of_games_in_game_theory)
---
## Application
- to rationalize British/German non-agression in WW1
- to account for triumph/tragedy of the commons
<p class="fragment" data-fragment-index="1">
<b>Generally solving collective issues</b>
</p>
---
## In communities
Gerry does some annoying stuff. Everyone in the community would benefit if someone stopped him. The 'someone' would take a relatively big risk of Gerry not liking them.
![](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fvignette.wikia.nocookie.net%2Frickandmorty%2Fimages%2F7%2F75%2FS1e2_jerry_pees_on_weapons.png%2Frevision%2Flatest%3Fcb%3D20160906113210&f=1&nofb=1 =500x)
---
## ['Volunteer's dilemma'](https://en.wikipedia.org/wiki/Volunteer%27s_dilemma)
![](https://codi.kanthaus.online/uploads/upload_86ea40fc62e6a63fb03cafa796b38563.png =500x)
---
![](https://codi.kanthaus.online/uploads/upload_214fad4734914eebb9ac2560671d1af9.jpg)
<p class="fragment" data-fragment-index="1">
What have we done at Kanthaus to make sanctioning/volunteering easier?
</p>
---
## In communities 2
You're scheduling with Luna. You'd prefer to meet at 5, she'd prefer to meet at 6, but you'd both prefer either time than to continue talking about it.
![](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fthepinkpaperbacks.files.wordpress.com%2F2015%2F01%2Fluna-lovegood-in-a-strange-glasses1.jpg%3Fw%3D1200&f=1&nofb=1 =500x)
---
## ['Bach or Stravinsky'](https://en.wikipedia.org/wiki/Battle_of_the_sexes_(game_theory))
![](https://codi.kanthaus.online/uploads/upload_17870ad5b4f0eeff1e01c1cf4196226b.png =400x)
---
## Bigger scenarios
- All fishermen would benefit if less fish were caught
- but each fisherman has the incentive to catch more
- Data-privacy concerned people would benefit if everyone used **x**
- but people already using other protocols
---
## Summary: properties
- Human incentive interested
- Amoral
- Outcome oriented
- Generalized/simplified model of real-world
- Comparable scenarios (common description language)
---
## Summary: opportunities
<p class="fragment" data-fragment-index="1">
<b>outcomes</b>: <b>what you want to change</b>, but determined by...
</p>
<p class="fragment" data-fragment-index="2">
<b>strategies</b>: determined by...
</p>
<p class="fragment" data-fragment-index="3">
<b>rules</b>: ← <b>intervention opportunities</b>
</p>
<p class="fragment" data-fragment-index="3">
<b>objectives</b> ← <b>intervention opportunities</b>
</p>
<p class="fragment" data-fragment-index="4">
<b>players</b>: limited opportunities
</p>
---
![](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fd2v9y0dukr6mq2.cloudfront.net%2Fvideo%2Fthumbnail%2FHsS-7f5Wlivl6ol5u%2Fvideoblocks-retro-videogame-press-start-text-computer-old-tv-glitch-interference-noise-screen-animation-seamless-loop-new-quality-universal-vintage-motion-dynamic-animated-background-colorful-joyful-video_brebojatf_thumbnail-full01.png&f=1&nofb=1)
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